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Remove castling moves in check generation
Check generation is used only in qsearch and only at Depth(0), castling moves that give check are very rare overall and even almost not exsistent at Depth(0). So retire this almost never used code that adds a small but consistent slow down in the normal path. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -52,9 +52,6 @@ namespace {
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EVASION
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};
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// Functions
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bool castling_is_check(const Position&, CastlingSide);
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// Helper templates
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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@@ -190,20 +187,7 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bi
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
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// Castling moves that give check. Very rare but nice to have!
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if ( pos.can_castle_queenside(us)
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&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D)
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&& castling_is_check(pos, QUEEN_SIDE))
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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if ( pos.can_castle_kingside(us)
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&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F)
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&& castling_is_check(pos, KING_SIDE))
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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return mlist;
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return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
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}
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@@ -787,17 +771,4 @@ namespace {
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}
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return mlist;
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}
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bool castling_is_check(const Position& pos, CastlingSide side) {
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// After castling opponent king is attacked by the castled rook?
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File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F);
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(us);
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Bitboard occ = pos.occupied_squares();
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clear_bit(&occ, ksq); // Remove our king from the board
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Square rsq = make_square(rookFile, square_rank(ksq));
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return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us)));
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}
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}
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