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Introduce namespace Material
And retire old struct MaterialTable simplifying the code. No functional change.
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@@ -36,7 +36,7 @@ namespace {
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struct EvalInfo {
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// Pointers to material and pawn hash table entries
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MaterialEntry* mi;
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Material::Entry* mi;
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PawnEntry* pi;
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// attackedBy[color][piece type] is a bitboard representing all squares
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@@ -367,7 +367,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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Score score, mobilityWhite, mobilityBlack;
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Key key = pos.key();
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Eval::Entry* e = pos.this_thread()->evalTable[key];
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Thread* th = pos.this_thread();
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Eval::Entry* e = th->evalTable[key];
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// If e->key matches the position's hash key, it means that we have analysed
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// this node before, and we can simply return the information we found the last
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@@ -391,7 +392,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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score = pos.psq_score() + (pos.side_to_move() == WHITE ? Tempo : -Tempo);
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// Probe the material hash table
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ei.mi = pos.this_thread()->materialTable.probe(pos);
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ei.mi = Material::probe(pos, th->materialTable, th->endgames);
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score += ei.mi->material_value();
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// If we have a specialized evaluation function for the current material
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