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Remove history counters
Instead decrement history value on failure. After 999 games at 1+0 Mod vs Orig +236 =558 -204 51.60% +11 ELO Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -42,8 +42,6 @@ History::History() { clear(); }
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void History::clear() {
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memset(history, 0, 2 * 8 * 64 * sizeof(int));
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memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
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memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
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}
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@@ -58,7 +56,6 @@ void History::success(Piece p, Square to, Depth d) {
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assert(square_is_ok(to));
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history[p][to] += int(d) * int(d);
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successCount[p][to]++;
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// Prevent history overflow
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if (history[p][to] >= HistoryMax)
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@@ -72,12 +69,14 @@ void History::success(Piece p, Square to, Depth d) {
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/// called for each non-capturing move which failed to produce a beta cutoff
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/// at a node where a beta cutoff was finally found.
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void History::failure(Piece p, Square to) {
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void History::failure(Piece p, Square to, Depth d) {
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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failureCount[p][to]++;
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history[p][to] -= int(d) * int(d);
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if (history[p][to] < 0)
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history[p][to] = 0;
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}
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@@ -91,15 +90,3 @@ int History::move_ordering_score(Piece p, Square to) const {
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return history[p][to];
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}
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/// History::ok_to_prune() decides whether a move has been sufficiently
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/// unsuccessful that it makes sense to prune it entirely.
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bool History::ok_to_prune(Piece p, Square to, Depth d) const {
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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return (int(d) * successCount[p][to] < failureCount[p][to]);
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}
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