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Tweak allocated time per move
It seems better to give more time in middle game then at the end. Also Toga uses the same limit. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -436,7 +436,7 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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MaxSearchTime = myTime / 30 + myIncrement;
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AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
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} else { // Blitz game without increment
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MaxSearchTime = myTime / 40;
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MaxSearchTime = myTime / 30;
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AbsoluteMaxSearchTime = myTime / 8;
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}
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}
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