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Small cleanups
https://github.com/official-stockfish/Stockfish/pull/2584 No functional change.
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@@ -91,15 +91,15 @@ namespace {
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// MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game,
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// indexed by piece type and number of attacked squares in the mobility area.
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constexpr Score MobilityBonus[][32] = {
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{ S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knights
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{ S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knight
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S( 22, 23), S( 28, 27), S( 33, 33) },
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop
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S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
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S( 91, 88), S( 98, 97) },
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{ S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rooks
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{ S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rook
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S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165),
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S( 46,166), S( 48,169), S( 58,171) },
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{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queens
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{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queen
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S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
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S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
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S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175),
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@@ -213,7 +213,7 @@ namespace {
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template<Tracing T> template<Color Us>
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void Evaluation<T>::initialize() {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = ~Us;
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constexpr Direction Up = pawn_push(Us);
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constexpr Direction Down = -Up;
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constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB : Rank7BB | Rank6BB);
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@@ -252,7 +252,7 @@ namespace {
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template<Tracing T> template<Color Us, PieceType Pt>
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Score Evaluation<T>::pieces() {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = ~Us;
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constexpr Direction Down = -pawn_push(Us);
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constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB
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: Rank5BB | Rank4BB | Rank3BB);
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@@ -298,12 +298,12 @@ namespace {
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else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us))
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score += Outpost;
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// Knight and Bishop bonus for being right behind a pawn
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// Bonus for a knight or bishop shielded by pawn
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if (shift<Down>(pos.pieces(PAWN)) & s)
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score += MinorBehindPawn;
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// Penalty if the piece is far from the king
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score -= KingProtector * distance(s, pos.square<KING>(Us));
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score -= KingProtector * distance(pos.square<KING>(Us), s);
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if (Pt == BISHOP)
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{
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@@ -313,7 +313,7 @@ namespace {
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Bitboard blocked = pos.pieces(Us, PAWN) & shift<Down>(pos.pieces());
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score -= BishopPawns * pos.pawns_on_same_color_squares(Us, s)
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* (!bool(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
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* (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
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// Bonus for bishop on a long diagonal which can "see" both center squares
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if (more_than_one(attacks_bb<BISHOP>(s, pos.pieces(PAWN)) & Center))
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@@ -372,7 +372,7 @@ namespace {
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template<Tracing T> template<Color Us>
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Score Evaluation<T>::king() const {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = ~Us;
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constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
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: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
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@@ -480,7 +480,7 @@ namespace {
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template<Tracing T> template<Color Us>
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Score Evaluation<T>::threats() const {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = ~Us;
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constexpr Direction Up = pawn_push(Us);
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constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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@@ -576,7 +576,7 @@ namespace {
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template<Tracing T> template<Color Us>
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Score Evaluation<T>::passed() const {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = ~Us;
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constexpr Direction Up = pawn_push(Us);
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auto king_proximity = [&](Color c, Square s) {
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@@ -667,7 +667,7 @@ namespace {
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if (pos.non_pawn_material() < SpaceThreshold)
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return SCORE_ZERO;
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Color Them = ~Us;
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constexpr Direction Down = -pawn_push(Us);
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constexpr Bitboard SpaceMask =
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Us == WHITE ? CenterFiles & (Rank2BB | Rank3BB | Rank4BB)
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