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https://github.com/HChaZZY/Stockfish.git
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Retire move.cpp
Move its functions where they belong. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
75
src/uci.cpp
75
src/uci.cpp
@@ -23,6 +23,7 @@
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////
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#include <cassert>
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#include <cctype>
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#include <iostream>
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#include <sstream>
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#include <string>
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@@ -53,6 +54,7 @@ namespace {
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void set_position(Position& pos, UCIParser& up);
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bool go(Position& pos, UCIParser& up);
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void perft(Position& pos, UCIParser& up);
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Move parse_uci_move(const Position& pos, const std::string &str);
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}
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@@ -132,6 +134,75 @@ bool execute_uci_command(const string& cmd) {
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namespace {
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// parse_uci_move() takes a position and a string as input, and attempts to
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// convert the string to a move, using simple coordinate notation (g1f3,
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// a7a8q, etc.). In order to correctly parse en passant captures and castling
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// moves, we need the position. This function is not robust, and expects that
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// the input move is legal and correctly formatted.
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Move parse_uci_move(const Position& pos, const std::string& str) {
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Square from, to;
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Piece piece;
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Color us = pos.side_to_move();
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if (str.length() < 4)
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return MOVE_NONE;
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// Read the from and to squares
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from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
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to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
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// Find the moving piece
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piece = pos.piece_on(from);
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// If the string has more than 4 characters, try to interpret the 5th
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// character as a promotion.
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if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
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{
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switch (tolower(str[4])) {
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case 'n':
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return make_promotion_move(from, to, KNIGHT);
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case 'b':
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return make_promotion_move(from, to, BISHOP);
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case 'r':
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return make_promotion_move(from, to, ROOK);
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case 'q':
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return make_promotion_move(from, to, QUEEN);
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}
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}
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// En passant move? We assume that a pawn move is an en passant move
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// if the destination square is epSquare.
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if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
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return make_ep_move(from, to);
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// Is this a castling move? A king move is assumed to be a castling move
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// if the destination square is occupied by a friendly rook, or if the
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// distance between the source and destination squares is more than 1.
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if (piece == piece_of_color_and_type(us, KING))
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{
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if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
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return make_castle_move(from, to);
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if (square_distance(from, to) > 1)
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{
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// This is a castling move, but we have to translate it to the
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// internal "king captures rook" representation.
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SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
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Square s = from;
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do s += delta;
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while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
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&& relative_rank(us, s) == RANK_1);
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return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
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}
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}
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return make_move(from, to);
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}
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// set_position() is called when Stockfish receives the "position" UCI
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// command. The input parameter is a UCIParser. It is assumed
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// that this parser has consumed the first token of the UCI command
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@@ -170,7 +241,7 @@ namespace {
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StateInfo st;
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while (up >> token)
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{
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move = move_from_uci(pos, token);
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move = parse_uci_move(pos, token);
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pos.do_setup_move(move, st);
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}
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// Our StateInfo st is about going out of scope so copy
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@@ -269,7 +340,7 @@ namespace {
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{
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int numOfMoves = 0;
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while (up >> token)
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searchMoves[numOfMoves++] = move_from_uci(pos, token);
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searchMoves[numOfMoves++] = parse_uci_move(pos, token);
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searchMoves[numOfMoves] = MOVE_NONE;
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}
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