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Move perft out of search
This splits the logic of search and perft. Before, threads were started, which then constructed a search object, which then started perft and returned immediately. All of this is unnecessary, instead uci should start perft right away. closes https://github.com/official-stockfish/Stockfish/pull/5008 No functional change
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69
src/perft.h
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69
src/perft.h
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PERFT_H_INCLUDED
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#define PERFT_H_INCLUDED
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#include <cstdint>
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#include "movegen.h"
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#include "position.h"
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#include "types.h"
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#include "uci.h"
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namespace Stockfish {
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// Utility to verify move generation. All the leaf nodes up
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// to the given depth are generated and counted, and the sum is returned.
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template<bool Root>
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uint64_t perft(Position& pos, Depth depth) {
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StateInfo st;
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ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
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uint64_t cnt, nodes = 0;
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const bool leaf = (depth == 2);
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for (const auto& m : MoveList<LEGAL>(pos))
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{
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if (Root && depth <= 1)
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cnt = 1, nodes++;
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else
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{
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pos.do_move(m, st);
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cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - 1);
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nodes += cnt;
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pos.undo_move(m);
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}
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if (Root)
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sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
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}
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return nodes;
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}
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inline void perft(const std::string& fen, Depth depth, bool isChess960) {
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StateListPtr states(new std::deque<StateInfo>(1));
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Position p;
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p.set(fen, isChess960, &states->back());
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uint64_t nodes = perft<true>(p, depth);
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sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
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}
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}
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#endif // PERFT_H_INCLUDED
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