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Introduce and use SearchLimits
Pack a bit of global variables related to search limits in a single struct. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -17,21 +17,13 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cmath>
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#include "misc.h"
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#include "search.h"
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#include "timeman.h"
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#include "ucioption.h"
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////
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//// Local definitions
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////
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namespace {
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/// Constants
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@@ -84,31 +76,28 @@ namespace {
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}
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////
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//// Functions
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////
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void TimeManager::pv_instability(int curChanges, int prevChanges) {
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unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
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+ prevChanges * (optimumSearchTime / 3);
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}
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void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
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void TimeManager::init(const SearchLimits& limits, int currentPly)
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{
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/* We support four different kind of time controls:
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Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
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Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
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Inc > 0 && movesToGo == 0 means: x basetime + z inc.
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Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
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increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
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increment == 0 && movesToGo != 0 means: x moves in y minutes
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increment > 0 && movesToGo == 0 means: x basetime + z increment
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increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
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Time management is adjusted by following UCI parameters:
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emergencyMoveHorizon :Be prepared to always play at least this many moves
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emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
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emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
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minThinkingTime :No matter what, use at least this much thinking before doing the move
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emergencyMoveHorizon: Be prepared to always play at least this many moves
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emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
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emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
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minThinkingTime : No matter what, use at least this much thinking before doing the move
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*/
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int hypMTG, hypMyTime, t1, t2;
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@@ -121,14 +110,19 @@ void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
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// Initialize to maximum values but unstablePVExtraTime that is reset
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unstablePVExtraTime = 0;
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optimumSearchTime = maximumSearchTime = myTime;
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optimumSearchTime = maximumSearchTime = limits.time;
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
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for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
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{
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// Calculate thinking time for hypothetic "moves to go"-value
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hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
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hypMyTime = limits.time
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+ limits.increment * (hypMTG - 1)
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- emergencyBaseTime
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- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
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hypMyTime = Max(hypMyTime, 0);
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t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
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t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
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@@ -144,9 +138,6 @@ void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
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optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
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}
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////
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//// Local functions
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////
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namespace {
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