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Use probe() as name for looking up into an hash table
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -75,7 +75,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
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assert(pos.is_ok());
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Key key = pos.get_pawn_key();
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PawnInfo* pi = find(key);
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PawnInfo* pi = probe(key);
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// If pi->key matches the position's pawn hash key, it means that we
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// have analysed this pawn structure before, and we can simply return
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