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Small touches in position.h
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -187,7 +187,7 @@ Value Endgame<KBNK>::apply(const Position& pos) const {
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// kbnk_mate_table() tries to drive toward corners A1 or H8,
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// if we have a bishop that cannot reach the above squares we
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// mirror the kings so to drive enemy toward corners A8 or H1.
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if (opposite_color_squares(bishopSquare, SQ_A1))
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if (opposite_colors(bishopSquare, SQ_A1))
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{
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winnerKSq = mirror(winnerKSq);
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loserKSq = mirror(loserKSq);
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@@ -433,7 +433,7 @@ ScaleFactor Endgame<KBPsK>::apply(const Position& pos) const {
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Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
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Square kingSq = pos.king_square(weakerSide);
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if ( opposite_color_squares(queeningSq, bishopSq)
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if ( opposite_colors(queeningSq, bishopSq)
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&& abs(file_of(kingSq) - pawnFile) <= 1)
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{
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// The bishop has the wrong color, and the defending king is on the
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@@ -710,12 +710,12 @@ ScaleFactor Endgame<KBPKB>::apply(const Position& pos) const {
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// Case 1: Defending king blocks the pawn, and cannot be driven away
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if ( file_of(weakerKingSq) == file_of(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& ( opposite_color_squares(weakerKingSq, strongerBishopSq)
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&& ( opposite_colors(weakerKingSq, strongerBishopSq)
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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return SCALE_FACTOR_ZERO;
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// Case 2: Opposite colored bishops
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if (opposite_color_squares(strongerBishopSq, weakerBishopSq))
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if (opposite_colors(strongerBishopSq, weakerBishopSq))
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{
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// We assume that the position is drawn in the following three situations:
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//
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@@ -760,7 +760,7 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
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Square wbsq = pos.piece_list(strongerSide, BISHOP)[0];
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Square bbsq = pos.piece_list(weakerSide, BISHOP)[0];
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if (!opposite_color_squares(wbsq, bbsq))
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if (!opposite_colors(wbsq, bbsq))
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return SCALE_FACTOR_NONE;
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Square ksq = pos.king_square(weakerSide);
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@@ -788,7 +788,7 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
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// some square in the frontmost pawn's path.
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if ( file_of(ksq) == file_of(blockSq1)
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&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
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&& opposite_color_squares(ksq, wbsq))
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&& opposite_colors(ksq, wbsq))
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return SCALE_FACTOR_ZERO;
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else
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return SCALE_FACTOR_NONE;
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@@ -798,14 +798,14 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
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// in front of the frontmost pawn's path, and the square diagonally behind
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// this square on the file of the other pawn.
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if ( ksq == blockSq1
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&& opposite_color_squares(ksq, wbsq)
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&& opposite_colors(ksq, wbsq)
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&& ( bbsq == blockSq2
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|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
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|| abs(r1 - r2) >= 2))
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return SCALE_FACTOR_ZERO;
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else if ( ksq == blockSq2
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&& opposite_color_squares(ksq, wbsq)
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&& opposite_colors(ksq, wbsq)
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&& ( bbsq == blockSq1
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|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
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return SCALE_FACTOR_ZERO;
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@@ -839,7 +839,7 @@ ScaleFactor Endgame<KBPKN>::apply(const Position& pos) const {
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if ( file_of(weakerKingSq) == file_of(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& ( opposite_color_squares(weakerKingSq, strongerBishopSq)
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&& ( opposite_colors(weakerKingSq, strongerBishopSq)
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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return SCALE_FACTOR_ZERO;
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