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Reformat previous patch
No functional change.
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@@ -30,21 +30,23 @@
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/// The Stats struct stores moves statistics. According to the template parameter
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/// the class can store both History and Gains type statistics. History records
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/// the class can store History, Gains and Refutations statistics. History records
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/// how often different moves have been successful or unsuccessful during the
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/// current search and is used for reduction and move ordering decisions. Gains
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/// records the move's best evaluation gain from one ply to the next and is used
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/// for pruning decisions. Entries are stored according only to moving piece and
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/// destination square, in particular two moves with different origin but same
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/// destination and same piece will be considered identical.
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template<bool Gain>
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/// for pruning decisions. Refutations store the move that refute a previous one.
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/// Entries are stored according only to moving piece and destination square, in
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/// particular two moves with different origin but same destination and same piece
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/// will be considered identical.
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template<bool Gain, typename T>
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struct Stats {
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static const Value Max = Value(2000);
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const Value* operator[](Piece p) const { return &table[p][0]; }
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const T* operator[](Piece p) const { return &table[p][0]; }
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void clear() { memset(table, 0, sizeof(table)); }
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void update(Piece p, Square to, Move m) { table[p][to] = m; }
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void update(Piece p, Square to, Value v) {
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if (Gain)
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@@ -55,23 +57,13 @@ struct Stats {
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}
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private:
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Value table[PIECE_NB][SQUARE_NB];
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T table[PIECE_NB][SQUARE_NB];
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};
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typedef Stats<false> History;
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typedef Stats<true> Gains;
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typedef Stats<true, Value> Gains;
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typedef Stats<false, Value> History;
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typedef Stats<false, Move> Refutations;
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// FIXME: Document me
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struct RefutationTable {
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void clear() { memset(table, 0, sizeof(table)); }
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void update(Piece p, Square to, Move m) { table[p][to] = m; }
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Move get(Piece p, Square to) const { return table[p][to]; }
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private:
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Move table[PIECE_NB][SQUARE_NB]; // Mapping: "move A" -> "move B which refutes move A"
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};
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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/// current position. The most important method is next_move(), which returns a
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@@ -85,7 +77,7 @@ class MovePicker {
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MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
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public:
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MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Move, Value);
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MovePicker(const Position&, Move, Depth, const History&, const Refutations&, Search::Stack*, Value);
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MovePicker(const Position&, Move, Depth, const History&, Square);
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MovePicker(const Position&, Move, const History&, PieceType);
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template<bool SpNode> Move next_move();
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