Reformat previous patch

No functional change.
This commit is contained in:
Marco Costalba
2013-05-13 20:07:10 +02:00
parent 8a61b030a6
commit 19dd0de4ff
4 changed files with 23 additions and 34 deletions

View File

@@ -30,21 +30,23 @@
/// The Stats struct stores moves statistics. According to the template parameter
/// the class can store both History and Gains type statistics. History records
/// the class can store History, Gains and Refutations statistics. History records
/// how often different moves have been successful or unsuccessful during the
/// current search and is used for reduction and move ordering decisions. Gains
/// records the move's best evaluation gain from one ply to the next and is used
/// for pruning decisions. Entries are stored according only to moving piece and
/// destination square, in particular two moves with different origin but same
/// destination and same piece will be considered identical.
template<bool Gain>
/// for pruning decisions. Refutations store the move that refute a previous one.
/// Entries are stored according only to moving piece and destination square, in
/// particular two moves with different origin but same destination and same piece
/// will be considered identical.
template<bool Gain, typename T>
struct Stats {
static const Value Max = Value(2000);
const Value* operator[](Piece p) const { return &table[p][0]; }
const T* operator[](Piece p) const { return &table[p][0]; }
void clear() { memset(table, 0, sizeof(table)); }
void update(Piece p, Square to, Move m) { table[p][to] = m; }
void update(Piece p, Square to, Value v) {
if (Gain)
@@ -55,23 +57,13 @@ struct Stats {
}
private:
Value table[PIECE_NB][SQUARE_NB];
T table[PIECE_NB][SQUARE_NB];
};
typedef Stats<false> History;
typedef Stats<true> Gains;
typedef Stats<true, Value> Gains;
typedef Stats<false, Value> History;
typedef Stats<false, Move> Refutations;
// FIXME: Document me
struct RefutationTable {
void clear() { memset(table, 0, sizeof(table)); }
void update(Piece p, Square to, Move m) { table[p][to] = m; }
Move get(Piece p, Square to) const { return table[p][to]; }
private:
Move table[PIECE_NB][SQUARE_NB]; // Mapping: "move A" -> "move B which refutes move A"
};
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
@@ -85,7 +77,7 @@ class MovePicker {
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
public:
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Move, Value);
MovePicker(const Position&, Move, Depth, const History&, const Refutations&, Search::Stack*, Value);
MovePicker(const Position&, Move, Depth, const History&, Square);
MovePicker(const Position&, Move, const History&, PieceType);
template<bool SpNode> Move next_move();