Rename THREAD_MAX in MAX_THREADS

Also rename idle_thread_exists() in available_thread_exists()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-02-20 13:38:04 +01:00
parent 7c61b8ad2a
commit 189a005a0b
5 changed files with 33 additions and 33 deletions

View File

@@ -253,8 +253,8 @@ namespace {
// Pawn and material hash tables, indexed by the current thread id.
// Note that they will be initialized at 0 being global variables.
MaterialInfoTable* MaterialTable[THREAD_MAX];
PawnInfoTable* PawnTable[THREAD_MAX];
MaterialInfoTable* MaterialTable[MAX_THREADS];
PawnInfoTable* PawnTable[MAX_THREADS];
// Sizes of pawn and material hash tables
const int PawnTableSize = 16384;
@@ -305,7 +305,7 @@ template<bool HasPopCnt>
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
assert(pos.is_ok());
assert(threadID >= 0 && threadID < THREAD_MAX);
assert(threadID >= 0 && threadID < MAX_THREADS);
assert(!pos.is_check());
memset(&ei, 0, sizeof(EvalInfo));
@@ -440,9 +440,9 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
void init_eval(int threads) {
assert(threads <= THREAD_MAX);
assert(threads <= MAX_THREADS);
for (int i = 0; i < THREAD_MAX; i++)
for (int i = 0; i < MAX_THREADS; i++)
{
if (i >= threads)
{
@@ -464,7 +464,7 @@ void init_eval(int threads) {
void quit_eval() {
for (int i = 0; i < THREAD_MAX; i++)
for (int i = 0; i < MAX_THREADS; i++)
{
delete PawnTable[i];
delete MaterialTable[i];