mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-18 08:07:08 +08:00
Retire pieces_of_color_and_type()
It is used mainly in a bunch of inline oneliners just below its definition. So substitute it with the explicit definition and avoid information hiding. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -1382,11 +1382,12 @@ int Position::see(Square from, Square to) const {
|
||||
|
||||
// Locate the least valuable attacker to the destination square
|
||||
// and use it to initialize from square.
|
||||
stmAttackers = attackers & pieces_of_color(us);
|
||||
PieceType pt;
|
||||
for (pt = PAWN; !(attackers & pieces_of_color_and_type(us, pt)); pt++)
|
||||
for (pt = PAWN; !(stmAttackers & pieces_of_type(pt)); pt++)
|
||||
assert(pt < KING);
|
||||
|
||||
from = first_1(attackers & pieces_of_color_and_type(us, pt));
|
||||
from = first_1(stmAttackers & pieces_of_type(pt));
|
||||
piece = piece_on(from);
|
||||
}
|
||||
|
||||
@@ -1633,7 +1634,7 @@ Value Position::compute_value() const {
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
{
|
||||
b = pieces_of_color_and_type(c, pt);
|
||||
b = pieces_of_color(c) & pieces_of_type(pt);
|
||||
while(b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
@@ -1659,7 +1660,7 @@ Value Position::compute_non_pawn_material(Color c) const {
|
||||
|
||||
for (PieceType pt = KNIGHT; pt <= QUEEN; pt++)
|
||||
{
|
||||
Bitboard b = pieces_of_color_and_type(c, pt);
|
||||
Bitboard b = pieces_of_color(c) & pieces_of_type(pt);
|
||||
while (b)
|
||||
{
|
||||
assert(piece_on(first_1(b)) == piece_of_color_and_type(c, pt));
|
||||
@@ -2011,7 +2012,7 @@ bool Position::is_ok(int* failedStep) const {
|
||||
if (debugPieceCounts)
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
if (pieceCount[c][pt] != count_1s(pieces_of_color_and_type(c, pt)))
|
||||
if (pieceCount[c][pt] != count_1s(pieces_of_color(c) & pieces_of_type(pt)))
|
||||
return false;
|
||||
|
||||
if (failedStep) (*failedStep)++;
|
||||
@@ -2021,7 +2022,7 @@ bool Position::is_ok(int* failedStep) const {
|
||||
for(PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for(int i = 0; i < pieceCount[c][pt]; i++)
|
||||
{
|
||||
if (piece_on(piece_list(c, pt, i)) != piece_of_color_and_type(c, pt))
|
||||
if (piece_on(piece_list(c, pt, i)) != (pieces_of_color(c) & pieces_of_type(pt)))
|
||||
return false;
|
||||
|
||||
if (index[piece_list(c, pt, i)] != i)
|
||||
|
||||
Reference in New Issue
Block a user