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Higher movetime resolution for benchmarks
Use a millisecond movetime precision for benchmarks No functional change Resolves #198
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@@ -31,7 +31,7 @@ PREFIX = /usr/local
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BINDIR = $(PREFIX)/bin
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BINDIR = $(PREFIX)/bin
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### Built-in benchmark for pgo-builds
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### Built-in benchmark for pgo-builds
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PGOBENCH = ./$(EXE) bench 16 1 1 default time
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PGOBENCH = ./$(EXE) bench 16 1 1000 default time
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### Object files
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### Object files
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OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
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OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
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@@ -88,7 +88,7 @@ const char* Defaults[] = {
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/// be used, the limit value spent for each position (optional, default is
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/// be used, the limit value spent for each position (optional, default is
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/// depth 13), an optional file name where to look for positions in FEN
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/// depth 13), an optional file name where to look for positions in FEN
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/// format (defaults are the positions defined above) and the type of the
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/// format (defaults are the positions defined above) and the type of the
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/// limit value: depth (default), time in secs or number of nodes.
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/// limit value: depth (default), time in millisecs or number of nodes.
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void benchmark(const Position& current, istream& is) {
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void benchmark(const Position& current, istream& is) {
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@@ -108,7 +108,7 @@ void benchmark(const Position& current, istream& is) {
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TT.clear();
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TT.clear();
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if (limitType == "time")
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if (limitType == "time")
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limits.movetime = 1000 * atoi(limit.c_str()); // movetime is in ms
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limits.movetime = atoi(limit.c_str()); // movetime is in ms
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else if (limitType == "nodes")
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else if (limitType == "nodes")
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limits.nodes = atoi(limit.c_str());
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limits.nodes = atoi(limit.c_str());
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