mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 09:06:45 +08:00
Change evaluate() signature
Hide EvalInfo and return just the score and the margin. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -714,7 +714,7 @@ namespace {
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Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr) {
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EvalInfo ei;
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Value margins[2];
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StateInfo st;
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CheckInfo ci(pos);
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int64_t nodes;
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@@ -739,7 +739,7 @@ namespace {
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// Step 5. Evaluate the position statically
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// At root we do this only to get reference value for child nodes
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ss->eval = isCheck ? VALUE_NONE : evaluate(pos, ei);
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ss->eval = isCheck ? VALUE_NONE : evaluate(pos, margins);
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// Step 6. Razoring (omitted at root)
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// Step 7. Static null move pruning (omitted at root)
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@@ -975,7 +975,7 @@ namespace {
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assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
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Move movesSearched[256];
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EvalInfo ei;
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Value margins[2];
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StateInfo st;
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const TTEntry *tte;
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Key posKey;
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@@ -1051,13 +1051,13 @@ namespace {
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assert(tte->static_value() != VALUE_NONE);
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ss->eval = tte->static_value();
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ei.margin[pos.side_to_move()] = tte->static_value_margin();
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margins[pos.side_to_move()] = tte->static_value_margin();
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refinedValue = refine_eval(tte, ss->eval, ply);
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}
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else
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{
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refinedValue = ss->eval = evaluate(pos, ei);
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TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ei.margin[pos.side_to_move()]);
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refinedValue = ss->eval = evaluate(pos, margins);
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TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, margins[pos.side_to_move()]);
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}
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// Save gain for the parent non-capture move
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@@ -1371,7 +1371,7 @@ namespace {
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ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT);
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move = (bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove);
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TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, ei.margin[pos.side_to_move()]);
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TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, margins[pos.side_to_move()]);
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// Update killers and history only for non capture moves that fails high
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if ( bestValue >= beta
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@@ -1401,7 +1401,7 @@ namespace {
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assert(ply > 0 && ply < PLY_MAX);
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assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
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EvalInfo ei;
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Value margins[2];
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StateInfo st;
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Move ttMove, move;
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Value bestValue, value, futilityValue, futilityBase;
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@@ -1442,11 +1442,11 @@ namespace {
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{
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assert(tte->static_value() != VALUE_NONE);
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ei.margin[pos.side_to_move()] = tte->static_value_margin();
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margins[pos.side_to_move()] = tte->static_value_margin();
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bestValue = tte->static_value();
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}
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else
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bestValue = evaluate(pos, ei);
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bestValue = evaluate(pos, margins);
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ss->eval = bestValue;
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update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
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@@ -1455,7 +1455,7 @@ namespace {
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if (bestValue >= beta)
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{
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if (!tte)
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ei.margin[pos.side_to_move()]);
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, margins[pos.side_to_move()]);
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return bestValue;
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}
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@@ -1467,7 +1467,7 @@ namespace {
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deepChecks = (depth == -ONE_PLY && bestValue >= beta - PawnValueMidgame / 8);
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// Futility pruning parameters, not needed when in check
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futilityBase = bestValue + FutilityMarginQS + ei.margin[pos.side_to_move()];
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futilityBase = bestValue + FutilityMarginQS + margins[pos.side_to_move()];
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enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
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}
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@@ -1552,7 +1552,7 @@ namespace {
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// Update transposition table
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Depth d = (depth == DEPTH_ZERO ? DEPTH_ZERO : DEPTH_ZERO - ONE_PLY);
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ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT);
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, ei.margin[pos.side_to_move()]);
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, margins[pos.side_to_move()]);
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// Update killers only for checking moves that fails high
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if ( bestValue >= beta
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@@ -2242,7 +2242,7 @@ namespace {
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StateInfo st;
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TTEntry* tte;
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Position p(pos, pos.thread());
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EvalInfo ei;
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Value margins[2];
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Value v;
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for (int i = 0; pv[i] != MOVE_NONE; i++)
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@@ -2250,8 +2250,8 @@ namespace {
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tte = TT.retrieve(p.get_key());
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if (!tte || tte->move() != pv[i])
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{
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v = (p.is_check() ? VALUE_NONE : evaluate(p, ei));
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TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, ei.margin[pos.side_to_move()]);
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v = (p.is_check() ? VALUE_NONE : evaluate(p, margins));
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TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, margins[pos.side_to_move()]);
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}
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p.do_move(pv[i], st);
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}
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