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Introduce enum SquareColor
Square and piece colors are two different things, so use different types to avoid misunderstandings. Suggested by Tord. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -163,7 +163,10 @@ const int RShift[64] = {
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#endif // defined(IS_64BIT)
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const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
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const Bitboard LightSquaresBB = 0x55AA55AA55AA55AAULL;
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const Bitboard DarkSquaresBB = 0xAA55AA55AA55AA55ULL;
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const Bitboard SquaresByColorBB[2] = { DarkSquaresBB, LightSquaresBB };
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const Bitboard FileBB[8] = {
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FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
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@@ -38,9 +38,6 @@
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const Bitboard EmptyBoardBB = 0ULL;
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const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
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const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
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const Bitboard FileABB = 0x0101010101010101ULL;
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const Bitboard FileBBB = 0x0202020202020202ULL;
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const Bitboard FileCBB = 0x0404040404040404ULL;
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@@ -32,6 +32,11 @@ enum Color {
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COLOR_NONE
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};
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enum SquareColor {
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DARK,
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LIGHT
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};
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////
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//// Inline functions
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@@ -135,8 +135,8 @@ inline Rank relative_rank(Color c, Square s) {
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return square_rank(relative_square(c, s));
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}
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inline Color square_color(Square s) {
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return Color((int(square_file(s)) + int(square_rank(s))) & 1);
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inline SquareColor square_color(Square s) {
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return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
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}
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inline bool same_color_squares(Square s1, Square s2) {
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