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https://github.com/HChaZZY/Stockfish.git
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Rename Refutation to Countermove
Use proper naming according to: http://chessprogramming.wikispaces.com/Countermove+Heuristic The name of this idea is "Countermove Heuristic" and was first introduced by Jos Uiterwijk in 1992 No functional change.
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@@ -86,9 +86,9 @@ namespace {
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TimeManager TimeMgr;
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int BestMoveChanges;
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Value DrawValue[COLOR_NB];
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History Hist;
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Gains Gain;
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Refutations Refutation;
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HistoryStats History;
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GainsStats Gains;
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CountermovesStats Countermoves;
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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@@ -304,9 +304,9 @@ namespace {
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bestValue = delta = -VALUE_INFINITE;
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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TT.new_search();
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Hist.clear();
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Gain.clear();
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Refutation.clear();
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History.clear();
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Gains.clear();
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Countermoves.clear();
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PVSize = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@@ -623,7 +623,7 @@ namespace {
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&& type_of(move) == NORMAL)
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{
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Square to = to_sq(move);
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Gain.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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}
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// Step 6. Razoring (is omitted in PV nodes)
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@@ -734,7 +734,7 @@ namespace {
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assert((ss-1)->currentMove != MOVE_NONE);
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assert((ss-1)->currentMove != MOVE_NULL);
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MovePicker mp(pos, ttMove, Hist, pos.captured_piece_type());
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MovePicker mp(pos, ttMove, History, pos.captured_piece_type());
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CheckInfo ci(pos);
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while ((move = mp.next_move<false>()) != MOVE_NONE)
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@@ -766,7 +766,7 @@ namespace {
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split_point_start: // At split points actual search starts from here
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MovePicker mp(pos, ttMove, depth, Hist, Refutation, ss, PvNode ? -VALUE_INFINITE : beta);
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MovePicker mp(pos, ttMove, depth, History, Countermoves, ss, PvNode ? -VALUE_INFINITE : beta);
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CheckInfo ci(pos);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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singularExtensionNode = !RootNode
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@@ -884,7 +884,7 @@ split_point_start: // At split points actual search starts from here
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// but fixing this made program slightly weaker.
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Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
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futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
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+ Gain[pos.piece_moved(move)][to_sq(move)];
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+ Gains[pos.piece_moved(move)][to_sq(move)];
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if (futilityValue < beta)
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{
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@@ -1091,18 +1091,18 @@ split_point_start: // At split points actual search starts from here
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// Increase history value of the cut-off move
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Value bonus = Value(int(depth) * int(depth));
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Hist.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
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History.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
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if (is_ok((ss-1)->currentMove))
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{
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Square prevSq = to_sq((ss-1)->currentMove);
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Refutation.update(pos.piece_on(prevSq), prevSq, bestMove);
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Countermoves.update(pos.piece_on(prevSq), prevSq, bestMove);
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}
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// Decrease history of all the other played non-capture moves
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for (int i = 0; i < playedMoveCount - 1; i++)
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{
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Move m = movesSearched[i];
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Hist.update(pos.piece_moved(m), to_sq(m), -bonus);
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History.update(pos.piece_moved(m), to_sq(m), -bonus);
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}
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}
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}
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@@ -1215,7 +1215,7 @@ split_point_start: // At split points actual search starts from here
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
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// be generated.
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MovePicker mp(pos, ttMove, depth, Hist, to_sq((ss-1)->currentMove));
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MovePicker mp(pos, ttMove, depth, History, to_sq((ss-1)->currentMove));
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CheckInfo ci(pos);
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// Loop through the moves until no moves remain or a beta cutoff occurs
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