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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-22 01:56:58 +08:00
Use acquire() and release() for spinlocks
It is more idiomatick than lock() and unlock() No functional change.
This commit is contained in:
17
src/thread.h
17
src/thread.h
@@ -41,16 +41,17 @@ const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
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class Spinlock {
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std::atomic_int _lock;
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std::atomic_int lock;
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public:
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Spinlock() { _lock = 1; } // Init here to workaround a bug with MSVC 2013
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void lock() {
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while (_lock.fetch_sub(1, std::memory_order_acquire) != 1)
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for (int cnt = 0; _lock.load(std::memory_order_relaxed) <= 0; ++cnt)
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Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013
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void acquire() {
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while (lock.fetch_sub(1, std::memory_order_acquire) != 1)
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for (int cnt = 0; lock.load(std::memory_order_relaxed) <= 0; ++cnt)
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if (cnt >= 10000) std::this_thread::yield(); // Be nice to hyperthreading
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}
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void unlock() { _lock.store(1, std::memory_order_release); }
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void release() { lock.store(1, std::memory_order_release); }
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};
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@@ -73,7 +74,7 @@ struct SplitPoint {
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SplitPoint* parentSplitPoint;
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// Shared variable data
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Spinlock mutex;
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Spinlock spinlock;
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std::bitset<MAX_THREADS> slavesMask;
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volatile bool allSlavesSearching;
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volatile uint64_t nodes;
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@@ -97,6 +98,7 @@ struct ThreadBase {
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std::thread nativeThread;
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Mutex mutex;
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Spinlock spinlock;
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ConditionVariable sleepCondition;
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volatile bool exit = false;
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};
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@@ -127,7 +129,6 @@ struct Thread : public ThreadBase {
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SplitPoint* volatile activeSplitPoint;
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volatile size_t splitPointsSize;
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volatile bool searching;
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Spinlock allocMutex;
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};
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