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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 00:56:39 +08:00
Use acquire() and release() for spinlocks
It is more idiomatick than lock() and unlock() No functional change.
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@@ -144,7 +144,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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// Pick and init the next available split point
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SplitPoint& sp = splitPoints[splitPointsSize];
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sp.mutex.lock(); // No contention here until we don't increment splitPointsSize
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sp.spinlock.acquire(); // No contention here until we don't increment splitPointsSize
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sp.master = this;
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sp.parentSplitPoint = activeSplitPoint;
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@@ -174,7 +174,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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while ( sp.slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& (slave = Threads.available_slave(&sp)) != nullptr)
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{
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slave->allocMutex.lock();
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slave->spinlock.acquire();
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if (slave->can_join(activeSplitPoint))
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{
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@@ -183,14 +183,14 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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slave->searching = true;
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}
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slave->allocMutex.unlock();
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slave->spinlock.release();
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}
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// Everything is set up. The master thread enters the idle loop, from which
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// it will instantly launch a search, because its 'searching' flag is set.
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// The thread will return from the idle loop when all slaves have finished
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// their work at this split point.
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sp.mutex.unlock();
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sp.spinlock.release();
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Thread::idle_loop(); // Force a call to base class idle_loop()
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@@ -205,7 +205,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that decreasing splitPointsSize must be done under lock
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// protection to avoid a race with Thread::can_join().
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sp.mutex.lock();
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sp.spinlock.acquire();
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--splitPointsSize;
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activeSplitPoint = sp.parentSplitPoint;
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@@ -214,7 +214,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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*bestMove = sp.bestMove;
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*bestValue = sp.bestValue;
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sp.mutex.unlock();
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sp.spinlock.release();
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}
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