Big assorted spelling fixes

No functional change.
This commit is contained in:
Richard Lloyd
2013-12-02 19:04:09 +01:00
committed by Marco Costalba
parent 500b9b0eb3
commit 13a73f67c0
30 changed files with 265 additions and 249 deletions

View File

@@ -39,8 +39,9 @@ namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// Keep track of position keys along the setup moves (from start position to the
// position just before to start searching). Needed by repetition draw detection.
// Keep a track of the position keys along the setup moves (from the start position
// to the position just before the search starts). This is needed by the repetition
// draw detection code.
Search::StateStackPtr SetupStates;
void setoption(istringstream& up);
@@ -69,11 +70,11 @@ void UCI::loop(const string& args) {
if (token == "quit" || token == "stop" || token == "ponderhit")
{
// GUI sends 'ponderhit' to tell us to ponder on the same move the
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
// switch from pondering to normal search.
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
@@ -121,7 +122,7 @@ void UCI::loop(const string& args) {
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
Threads.wait_for_think_finished(); // Cannot quit while search is running
Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}