Big assorted spelling fixes

No functional change.
This commit is contained in:
Richard Lloyd
2013-12-02 19:04:09 +01:00
committed by Marco Costalba
parent 500b9b0eb3
commit 13a73f67c0
30 changed files with 265 additions and 249 deletions

View File

@@ -60,8 +60,8 @@ namespace {
{ 106, 101, 3, 151, 171, 0 } // Queen
};
// Endgame evaluation and scaling functions accessed direcly and not through
// the function maps because correspond to more then one material hash key.
// Endgame evaluation and scaling functions are accessed directly and not through
// the function maps because they correspond to more then one material hash key.
Endgame<KmmKm> EvaluateKmmKm[] = { Endgame<KmmKm>(WHITE), Endgame<KmmKm>(BLACK) };
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
@@ -93,7 +93,7 @@ namespace {
&& pos.count<PAWN>(Them) >= 1;
}
/// imbalance() calculates imbalance comparing piece count of each
/// imbalance() calculates the imbalance by comparing the piece count of each
/// piece type for both colors.
template<Color Us>
@@ -147,9 +147,9 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
e->gamePhase = game_phase(pos);
// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
// Let's look if we have a specialized evaluation function for this particular
// material configuration. Firstly we look for a fixed configuration one, then
// for a generic one if the previous search failed.
if (endgames.probe(key, e->evaluationFunction))
return e;
@@ -194,7 +194,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
}
// Generic scaling functions that refer to more then one material
// distribution. Should be probed after the specialized ones.
// distribution. They should be probed after the specialized ones.
// Note that these ones don't return after setting the function.
if (is_KBPsKs<WHITE>(pos))
e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
@@ -256,7 +256,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
}
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
// for the bishop pair "extended piece", this allow us to be more flexible
// for the bishop pair "extended piece", which allows us to be more flexible
// in defining bishop pair bonuses.
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),