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Do not hardcode Debug Log File
Allow to specifiy the log file name, this comes handy in case of self-matches so that each SF instance writes into a different log file. No functional change.
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@@ -31,7 +31,7 @@
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const std::string engine_info(bool to_uci = false);
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void prefetch(void* addr);
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void start_logger(bool b);
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void start_logger(const std::string& fname);
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void dbg_hit_on(bool b);
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void dbg_hit_on(bool c, bool b);
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