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Improve play for closed positions
This patch give a small bonus to incite the attacking side to keep more
pawns on the board.
A consequence of this bonus is that Stockfish will tend to play positions
slightly more closed on average than master, especially when it believes
that it has an advantage.
To lower the risk of blockades where Stockfish start shuffling without
progress, we also implement a progressive decrease of the evaluation
value with the 50 moves counter (along with the necessary aging of the
transposition table to reduce the impact of the Graph History Interaction
problem): since the evaluation decreases during shuffling phases, the
engine will tend to examine the consequences of pawn breaks faster during
the search.
Passed STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 26184 W: 2406 L: 2252 D: 21526
Ptnml(0-2): 85, 1784, 9223, 1892, 108
https://tests.stockfishchess.org/tests/view/600cc08b735dd7f0f0352c06
Passed LCT:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 199768 W: 7695 L: 7191 D: 184882
Ptnml(0-2): 85, 6478, 86269, 6952, 100
https://tests.stockfishchess.org/tests/view/600ccd28735dd7f0f0352c10
Closes https://github.com/official-stockfish/Stockfish/pull/3321
Bench: 3988915
This commit is contained in:
committed by
Joost VandeVondele
parent
b7f643fe39
commit
1188141aa7
@@ -1052,8 +1052,8 @@ Value Eval::evaluate(const Position& pos) {
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{
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// Scale and shift NNUE for compatibility with search and classical evaluation
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auto adjusted_NNUE = [&](){
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int mat = pos.non_pawn_material() + PawnValueMg * pos.count<PAWN>();
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return NNUE::evaluate(pos) * (679 + mat / 32) / 1024 + Tempo;
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int mat = pos.non_pawn_material() + 2 * PawnValueMg * pos.count<PAWN>();
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return NNUE::evaluate(pos) * (641 + mat / 32 - 4 * pos.rule50_count()) / 1024 + Tempo;
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};
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// If there is PSQ imbalance use classical eval, with small probability if it is small
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