Move all enum types definitions to types.h

Cleanup headers while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-02-23 21:27:22 +01:00
parent 95212222c7
commit 0fcda095df
28 changed files with 319 additions and 608 deletions

View File

@@ -17,23 +17,13 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MATERIAL_H_INCLUDED)
#define MATERIAL_H_INCLUDED
////
//// Includes
////
#include "endgame.h"
#include "position.h"
#include "tt.h"
////
//// Types
////
const int MaterialTableSize = 1024;
/// MaterialInfo is a class which contains various information about a
@@ -83,11 +73,6 @@ private:
};
////
//// Inline functions
////
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
@@ -96,6 +81,7 @@ inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not
@@ -123,6 +109,7 @@ inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
/// MaterialInfo::game_phase() returns the game phase according
/// to this material configuration.