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Move all enum types definitions to types.h
Cleanup headers while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -17,23 +17,13 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(MATERIAL_H_INCLUDED)
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#define MATERIAL_H_INCLUDED
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////
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//// Includes
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////
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#include "endgame.h"
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#include "position.h"
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#include "tt.h"
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////
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//// Types
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////
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const int MaterialTableSize = 1024;
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/// MaterialInfo is a class which contains various information about a
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@@ -83,11 +73,6 @@ private:
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};
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////
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//// Inline functions
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////
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/// MaterialInfo::material_value simply returns the material balance
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/// evaluation that is independent from game phase.
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@@ -96,6 +81,7 @@ inline Score MaterialInfo::material_value() const {
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return make_score(value, value);
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}
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/// MaterialInfo::scale_factor takes a position and a color as input, and
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/// returns a scale factor for the given color. We have to provide the
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/// position in addition to the color, because the scale factor need not
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@@ -123,6 +109,7 @@ inline int MaterialInfo::space_weight() const {
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return spaceWeight;
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}
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/// MaterialInfo::game_phase() returns the game phase according
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/// to this material configuration.
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