Move all enum types definitions to types.h

Cleanup headers while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-02-23 21:27:22 +01:00
parent 95212222c7
commit 0fcda095df
28 changed files with 319 additions and 608 deletions

View File

@@ -17,21 +17,11 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED
////
//// Includes
////
#include "position.h"
#include "value.h"
////
//// Types
////
#include "types.h"
enum EndgameType {
@@ -94,11 +84,4 @@ struct ScalingFunction : public EndgameScalingFunctionBase {
ScaleFactor apply(const Position&) const;
};
////
//// Prototypes
////
extern void init_bitbases();
#endif // !defined(ENDGAME_H_INCLUDED)