Tidy up comments in thread.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-11-28 15:54:40 +01:00
parent e870afa5d5
commit 0f7cbaca75
2 changed files with 57 additions and 58 deletions

View File

@@ -59,10 +59,10 @@ struct SplitPoint {
};
/// Thread struct is used to keep together all the thread related stuff like locks,
/// state and especially split points. We also use per-thread pawn and material hash
/// tables so that once we get a pointer to an entry its life time is unlimited and
/// we don't have to care about someone changing the entry under our feet.
/// Thread struct keeps together all the thread related stuff like locks, state
/// and especially split points. We also use per-thread pawn and material hash
/// tables so that once we get a pointer to an entry its life time is unlimited
/// and we don't have to care about someone changing the entry under our feet.
struct Thread {
@@ -94,9 +94,9 @@ struct Thread {
};
/// ThreadsManager class is used to handle all the threads related stuff like init,
/// starting, parking and, the most important, launching a slave thread at a split
/// point. All the access to shared thread data is done through this class.
/// ThreadsManager class handles all the threads related stuff like init, starting,
/// parking and, the most important, launching a slave thread at a split point.
/// All the access to shared thread data is done through this class.
class ThreadsManager {
/* As long as the single ThreadsManager object is defined as a global we don't
@@ -127,7 +127,7 @@ public:
private:
friend struct Thread;
Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer
Thread threads[MAX_THREADS + 1]; // Last one is used as a timer
Lock threadsLock;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;