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Incremental Futility Margin
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -176,6 +176,9 @@ namespace {
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// and near frontier nodes.
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const Value FutilityMarginQS = Value(0x80);
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// Each move futility margin is decreased
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const Value IncrementalFutilityMargin = Value(0xA);
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// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
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const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270),
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// 4 ply 4.5 ply 5 ply 5.5 ply 6 ply 6.5 ply
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@@ -1260,7 +1263,7 @@ namespace {
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const TTEntry* tte;
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Move ttMove, move;
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Depth ext, newDepth;
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Value approximateEval, nullValue, value, futilityValue;
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Value approximateEval, nullValue, value, futilityValue, futilityValueScaled;
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bool isCheck, useFutilityPruning, singleReply, moveIsCheck, captureOrPromotion, dangerous;
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bool mateThreat = false;
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int moveCount = 0;
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@@ -1420,12 +1423,15 @@ namespace {
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{
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID)
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+ FutilityMargins[int(depth) - 2];
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+ FutilityMargins[int(depth) - 2]
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+ 4*IncrementalFutilityMargin;
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if (futilityValue < beta)
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futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
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if (futilityValueScaled < beta)
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{
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if (futilityValue > bestValue)
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bestValue = futilityValue;
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if (futilityValueScaled > bestValue)
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bestValue = futilityValueScaled;
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continue;
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}
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}
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