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Introduce SimpleHash class
And use it for pawns and material infos. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -27,6 +27,7 @@
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#include "endgame.h"
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#include "position.h"
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#include "tt.h"
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////
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@@ -67,26 +68,17 @@ private:
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Phase gamePhase;
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};
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/// The MaterialInfoTable class represents a pawn hash table. It is basically
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/// just an array of MaterialInfo objects and a few methods for accessing these
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/// objects. The most important method is get_material_info, which looks up a
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/// position in the table and returns a pointer to a MaterialInfo object.
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/// The MaterialInfoTable class represents a pawn hash table. The most important
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/// method is get_material_info, which returns a pointer to a MaterialInfo object.
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class EndgameFunctions;
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class MaterialInfoTable {
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MaterialInfoTable(const MaterialInfoTable&);
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MaterialInfoTable& operator=(const MaterialInfoTable&);
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class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
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public:
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MaterialInfoTable();
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~MaterialInfoTable();
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MaterialInfo* get_material_info(const Position& pos);
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static Phase game_phase(const Position& pos);
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private:
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MaterialInfo* entries;
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EndgameFunctions* funcs;
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};
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