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Fall back to NNUE if classical evaluation is much lower than threshold
The idea is that if classical eval returns a value much lower than the threshold of its usage it most likely means that position isn't that simple so we need the more precise NNUE evaluation. passed STC: https://tests.stockfishchess.org/tests/view/61bf3e7557a0d0f327c3c47a LLR: 2.95 (-2.94,2.94) <0.00,2.50> Total: 108072 W: 28007 L: 27604 D: 52461 Ptnml(0-2): 352, 12147, 28650, 12520, 367 passed LTC: https://tests.stockfishchess.org/tests/view/61c0581657a0d0f327c3fa0c LLR: 2.95 (-2.94,2.94) <0.50,3.00> Total: 155096 W: 40392 L: 39841 D: 74863 Ptnml(0-2): 88, 15983, 44843, 16558, 76 closes https://github.com/official-stockfish/Stockfish/pull/3869 bench 4310422
This commit is contained in:
committed by
Joost VandeVondele
parent
88f17a814d
commit
0a6168089d
@@ -1086,10 +1086,17 @@ Value Eval::evaluate(const Position& pos) {
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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// but we switch to NNUE during long shuffling or with high material on the board.
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bool classical = false;
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if ( !useNNUE
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if ( !useNNUE
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|| abs(eg_value(pos.psq_score())) * 5 > (850 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count()))
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|| abs(eg_value(pos.psq_score())) * 5 > (850 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count()))
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{
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v = Evaluation<NO_TRACE>(pos).value(); // classical
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v = Evaluation<NO_TRACE>(pos).value(); // classical
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else
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classical = abs(v) >= 300;
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}
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// If result of a classical evaluation is much lower than threshold fall back to NNUE
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if (!classical && useNNUE)
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{
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{
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int scale = 1136
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int scale = 1136
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+ 20 * pos.non_pawn_material() / 1024;
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+ 20 * pos.non_pawn_material() / 1024;
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