mirror of
https://github.com/HChaZZY/Stockfish.git
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Merge remote-tracking branch 'upstream/master' into data_generation
This commit is contained in:
149
src/position.cpp
149
src/position.cpp
@@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -39,6 +39,8 @@
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using std::string;
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namespace Stockfish {
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namespace Zobrist {
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Key psq[PIECE_NB][SQUARE_NB];
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@@ -76,7 +78,7 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
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<< std::setfill(' ') << std::dec << "\nCheckers: ";
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for (Bitboard b = pos.checkers(); b; )
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os << UCI::square(pop_lsb(&b)) << " ";
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os << UCI::square(pop_lsb(b)) << " ";
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if ( int(Tablebases::MaxCardinality) >= popcount(pos.pieces())
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&& !pos.can_castle(ANY_CASTLING))
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@@ -202,7 +204,6 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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std::memset(this, 0, sizeof(Position));
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std::memset(si, 0, sizeof(StateInfo));
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std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
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st = si;
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ss >> std::noskipws;
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@@ -255,6 +256,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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set_castling_right(c, rsq);
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}
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set_state(st);
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// 4. En passant square.
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// Ignore if square is invalid or not on side to move relative rank 6.
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bool enpassant = false;
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@@ -268,12 +271,24 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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// a) side to move have a pawn threatening epSquare
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// b) there is an enemy pawn in front of epSquare
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// c) there is no piece on epSquare or behind epSquare
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// d) enemy pawn didn't block a check of its own color by moving forward
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enpassant = pawn_attacks_bb(~sideToMove, st->epSquare) & pieces(sideToMove, PAWN)
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&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
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&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))));
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&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))))
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&& ( file_of(square<KING>(sideToMove)) == file_of(st->epSquare)
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|| !(blockers_for_king(sideToMove) & (st->epSquare + pawn_push(~sideToMove))));
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}
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if (!enpassant)
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// It's necessary for st->previous to be intialized in this way because legality check relies on its existence
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if (enpassant) {
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st->previous = new StateInfo();
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remove_piece(st->epSquare - pawn_push(sideToMove));
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st->previous->checkersBB = attackers_to(square<KING>(~sideToMove)) & pieces(sideToMove);
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st->previous->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), st->previous->pinners[BLACK]);
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st->previous->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), st->previous->pinners[WHITE]);
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put_piece(make_piece(~sideToMove, PAWN), st->epSquare - pawn_push(sideToMove));
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}
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else
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st->epSquare = SQ_NONE;
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// 5-6. Halfmove clock and fullmove number
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@@ -285,7 +300,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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chess960 = isChess960;
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thisThread = th;
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set_state(st);
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st->accumulator.state[WHITE] = Eval::NNUE::INIT;
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st->accumulator.state[BLACK] = Eval::NNUE::INIT;
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assert(pos_is_ok());
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@@ -309,7 +325,7 @@ void Position::set_castling_right(Color c, Square rfrom) {
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Square kto = relative_square(c, cr & KING_SIDE ? SQ_G1 : SQ_C1);
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Square rto = relative_square(c, cr & KING_SIDE ? SQ_F1 : SQ_D1);
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castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto) | rto | kto)
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castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto))
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& ~(kfrom | rfrom);
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}
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@@ -348,7 +364,7 @@ void Position::set_state(StateInfo* si) const {
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for (Bitboard b = pieces(); b; )
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{
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Square s = pop_lsb(&b);
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Square s = pop_lsb(b);
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Piece pc = piece_on(s);
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si->key ^= Zobrist::psq[pc][s];
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@@ -399,7 +415,7 @@ Position& Position::set(const string& code, Color c, StateInfo* si) {
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/// Position::fen() returns a FEN representation of the position. In case of
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/// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function.
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const string Position::fen() const {
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string Position::fen() const {
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int emptyCnt;
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std::ostringstream ss;
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@@ -465,7 +481,7 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners
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while (snipers)
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{
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Square sniperSq = pop_lsb(&snipers);
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Square sniperSq = pop_lsb(snipers);
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Bitboard b = between_bb(s, sniperSq) & occupancy;
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if (b && !more_than_one(b))
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@@ -506,23 +522,11 @@ bool Position::legal(Move m) const {
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assert(color_of(moved_piece(m)) == us);
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assert(piece_on(square<KING>(us)) == make_piece(us, KING));
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// En passant captures are a tricky special case. Because they are rather
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// uncommon, we do it simply by testing whether the king is attacked after
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// the move is made.
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if (type_of(m) == ENPASSANT)
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{
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Square ksq = square<KING>(us);
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Square capsq = to - pawn_push(us);
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Bitboard occupied = (pieces() ^ from ^ capsq) | to;
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assert(to == ep_square());
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assert(moved_piece(m) == make_piece(us, PAWN));
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assert(piece_on(capsq) == make_piece(~us, PAWN));
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assert(piece_on(to) == NO_PIECE);
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return !(attacks_bb< ROOK>(ksq, occupied) & pieces(~us, QUEEN, ROOK))
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&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(~us, QUEEN, BISHOP));
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}
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// st->previous->blockersForKing consider capsq as empty.
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// If pinned, it has to move along the king ray.
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if (type_of(m) == EN_PASSANT)
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return !(st->previous->blockersForKing[sideToMove] & from)
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|| aligned(from, to, square<KING>(us));
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// Castling moves generation does not check if the castling path is clear of
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// enemy attacks, it is delayed at a later time: now!
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@@ -537,22 +541,20 @@ bool Position::legal(Move m) const {
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if (attackers_to(s) & pieces(~us))
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return false;
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// In case of Chess960, verify that when moving the castling rook we do
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// not discover some hidden checker.
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// In case of Chess960, verify if the Rook blocks some checks
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// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
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return !chess960
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|| !(attacks_bb<ROOK>(to, pieces() ^ to_sq(m)) & pieces(~us, ROOK, QUEEN));
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return !chess960 || !(blockers_for_king(us) & to_sq(m));
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}
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// If the moving piece is a king, check whether the destination square is
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// attacked by the opponent.
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if (type_of(piece_on(from)) == KING)
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return !(attackers_to(to) & pieces(~us));
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return !(attackers_to(to, pieces() ^ from) & pieces(~us));
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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return !(blockers_for_king(us) & from)
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|| aligned(from, to, square<KING>(us));
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return !(blockers_for_king(us) & from)
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|| aligned(from, to, square<KING>(us));
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}
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@@ -568,8 +570,10 @@ bool Position::pseudo_legal(const Move m) const {
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Piece pc = moved_piece(m);
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// Use a slower but simpler function for uncommon cases
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// yet we skip the legality check of MoveList<LEGAL>().
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if (type_of(m) != NORMAL)
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return MoveList<LEGAL>(*this).contains(m);
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return checkers() ? MoveList< EVASIONS>(*this).contains(m)
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: MoveList<NON_EVASIONS>(*this).contains(m);
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// Is not a promotion, so promotion piece must be empty
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if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE)
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@@ -614,8 +618,8 @@ bool Position::pseudo_legal(const Move m) const {
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if (more_than_one(checkers()))
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return false;
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// Our move must be a blocking evasion or a capture of the checking piece
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if (!((between_bb(lsb(checkers()), square<KING>(us)) | checkers()) & to))
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// Our move must be a blocking interposition or a capture of the checking piece
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if (!(between_bb(square<KING>(us), lsb(checkers())) & to))
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return false;
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}
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// In case of king moves under check we have to remove king so as to catch
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@@ -655,31 +659,24 @@ bool Position::gives_check(Move m) const {
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case PROMOTION:
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return attacks_bb(promotion_type(m), to, pieces() ^ from) & square<KING>(~sideToMove);
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// En passant capture with check? We have already handled the case
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// of direct checks and ordinary discovered check, so the only case we
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// need to handle is the unusual case of a discovered check through
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// the captured pawn.
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case ENPASSANT:
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{
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Square capsq = make_square(file_of(to), rank_of(from));
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Bitboard b = (pieces() ^ from ^ capsq) | to;
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// The double-pushed pawn blocked a check? En Passant will remove the blocker.
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// The only discovery check that wasn't handle is through capsq and fromsq
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// So the King must be in the same rank as fromsq to consider this possibility.
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// st->previous->blockersForKing consider capsq as empty.
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case EN_PASSANT:
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return st->previous->checkersBB
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|| ( rank_of(square<KING>(~sideToMove)) == rank_of(from)
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&& st->previous->blockersForKing[~sideToMove] & from);
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return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK))
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| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP));
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}
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case CASTLING:
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default: //CASTLING
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{
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Square kfrom = from;
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Square rfrom = to; // Castling is encoded as 'king captures the rook'
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Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
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Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
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// Castling is encoded as 'king captures the rook'
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Square ksq = square<KING>(~sideToMove);
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Square rto = relative_square(sideToMove, to > from ? SQ_F1 : SQ_D1);
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return (attacks_bb<ROOK>(rto) & square<KING>(~sideToMove))
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&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
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return (attacks_bb<ROOK>(rto) & ksq)
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&& (attacks_bb<ROOK>(rto, pieces() ^ from ^ to) & ksq);
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}
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default:
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assert(false);
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return false;
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}
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}
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@@ -719,7 +716,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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Square from = from_sq(m);
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Square to = to_sq(m);
|
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Piece pc = piece_on(from);
|
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Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to);
|
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Piece captured = type_of(m) == EN_PASSANT ? make_piece(them, PAWN) : piece_on(to);
|
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|
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assert(color_of(pc) == us);
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assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
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@@ -745,7 +742,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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// update non-pawn material.
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if (type_of(captured) == PAWN)
|
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{
|
||||
if (type_of(m) == ENPASSANT)
|
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if (type_of(m) == EN_PASSANT)
|
||||
{
|
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capsq -= pawn_push(us);
|
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|
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@@ -772,7 +769,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
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// Update board and piece lists
|
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remove_piece(capsq);
|
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|
||||
if (type_of(m) == ENPASSANT)
|
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if (type_of(m) == EN_PASSANT)
|
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board[capsq] = NO_PIECE;
|
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|
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// Update material hash key and prefetch access to materialTable
|
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@@ -818,7 +815,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
||||
// If the moving piece is a pawn do some special extra work
|
||||
if (type_of(pc) == PAWN)
|
||||
{
|
||||
// Set en-passant square if the moved pawn can be captured
|
||||
// Set en passant square if the moved pawn can be captured
|
||||
if ( (int(to) ^ int(from)) == 16
|
||||
&& (pawn_attacks_bb(us, to - pawn_push(us)) & pieces(them, PAWN)))
|
||||
{
|
||||
@@ -941,7 +938,7 @@ void Position::undo_move(Move m) {
|
||||
{
|
||||
Square capsq = to;
|
||||
|
||||
if (type_of(m) == ENPASSANT)
|
||||
if (type_of(m) == EN_PASSANT)
|
||||
{
|
||||
capsq -= pawn_push(us);
|
||||
|
||||
@@ -1020,7 +1017,7 @@ void Position::do_null_move(StateInfo& newSt) {
|
||||
}
|
||||
|
||||
st->key ^= Zobrist::side;
|
||||
prefetch(TT.first_entry(st->key));
|
||||
prefetch(TT.first_entry(key()));
|
||||
|
||||
++st->rule50;
|
||||
st->pliesFromNull = 0;
|
||||
@@ -1045,7 +1042,7 @@ void Position::undo_null_move() {
|
||||
|
||||
/// Position::key_after() computes the new hash key after the given move. Needed
|
||||
/// for speculative prefetch. It doesn't recognize special moves like castling,
|
||||
/// en-passant and promotions.
|
||||
/// en passant and promotions.
|
||||
|
||||
Key Position::key_after(Move m) const {
|
||||
|
||||
@@ -1070,7 +1067,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
||||
|
||||
assert(is_ok(m));
|
||||
|
||||
// Only deal with normal moves, assume others pass a simple see
|
||||
// Only deal with normal moves, assume others pass a simple SEE
|
||||
if (type_of(m) != NORMAL)
|
||||
return VALUE_ZERO >= threshold;
|
||||
|
||||
@@ -1116,7 +1113,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
||||
if ((swap = PawnValueMg - swap) < res)
|
||||
break;
|
||||
|
||||
occupied ^= lsb(bb);
|
||||
occupied ^= least_significant_square_bb(bb);
|
||||
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
|
||||
}
|
||||
|
||||
@@ -1125,7 +1122,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
||||
if ((swap = KnightValueMg - swap) < res)
|
||||
break;
|
||||
|
||||
occupied ^= lsb(bb);
|
||||
occupied ^= least_significant_square_bb(bb);
|
||||
}
|
||||
|
||||
else if ((bb = stmAttackers & pieces(BISHOP)))
|
||||
@@ -1133,7 +1130,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
||||
if ((swap = BishopValueMg - swap) < res)
|
||||
break;
|
||||
|
||||
occupied ^= lsb(bb);
|
||||
occupied ^= least_significant_square_bb(bb);
|
||||
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
|
||||
}
|
||||
|
||||
@@ -1142,7 +1139,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
||||
if ((swap = RookValueMg - swap) < res)
|
||||
break;
|
||||
|
||||
occupied ^= lsb(bb);
|
||||
occupied ^= least_significant_square_bb(bb);
|
||||
attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
|
||||
}
|
||||
|
||||
@@ -1151,7 +1148,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
||||
if ((swap = QueenValueMg - swap) < res)
|
||||
break;
|
||||
|
||||
occupied ^= lsb(bb);
|
||||
occupied ^= least_significant_square_bb(bb);
|
||||
attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))
|
||||
| (attacks_bb<ROOK >(to, occupied) & pieces(ROOK , QUEEN));
|
||||
}
|
||||
@@ -1241,7 +1238,7 @@ bool Position::has_game_cycle(int ply) const {
|
||||
Square s1 = from_sq(move);
|
||||
Square s2 = to_sq(move);
|
||||
|
||||
if (!(between_bb(s1, s2) & pieces()))
|
||||
if (!((between_bb(s1, s2) ^ s2) & pieces()))
|
||||
{
|
||||
if (ply > i)
|
||||
return true;
|
||||
@@ -1345,16 +1342,10 @@ bool Position::pos_is_ok() const {
|
||||
assert(0 && "pos_is_ok: State");
|
||||
|
||||
for (Piece pc : Pieces)
|
||||
{
|
||||
if ( pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))
|
||||
|| pieceCount[pc] != std::count(board, board + SQUARE_NB, pc))
|
||||
assert(0 && "pos_is_ok: Pieces");
|
||||
|
||||
for (int i = 0; i < pieceCount[pc]; ++i)
|
||||
if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
|
||||
assert(0 && "pos_is_ok: Index");
|
||||
}
|
||||
|
||||
for (Color c : { WHITE, BLACK })
|
||||
for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE})
|
||||
{
|
||||
@@ -1383,3 +1374,5 @@ void Position::sfen_pack(Tools::PackedSfen& sfen)
|
||||
{
|
||||
sfen = Tools::sfen_pack(*this);
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
Reference in New Issue
Block a user