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@@ -203,7 +203,7 @@ Move MovePicker::get_next_move(Lock &lock) {
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/// MovePicker::pick_move_from_list().
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void MovePicker::score_captures() {
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// Winning and equal captures in the main search are ordered by MVV/LVA.
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// Winning and equal captures in the main search are ordered by MVV.
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// Suprisingly, this appears to perform slightly better than SEE based
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// move ordering. The reason is probably that in a position with a winning
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// capture, capturing a more valuable (but sufficiently defended) piece
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@@ -216,12 +216,9 @@ void MovePicker::score_captures() {
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{
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Move m = moves[i].move;
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moves[i].score = pos.see(m);
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if (moves[i].score >= 0)
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{
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moves[i].score = HistoryMax;
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moves[i].score += move_promotion(m) ? QueenValueMidgame
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: pos.midgame_value_of_piece_on(move_to(m));
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}
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//if (moves[i].score >= 0)
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// moves[i].score = move_promotion(m) ? QueenValueMidgame
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// : pos.midgame_value_of_piece_on(move_to(m));
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}
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}
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@@ -266,7 +263,7 @@ void MovePicker::score_evasions() {
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void MovePicker::score_qcaptures() {
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// Use MVV/LVA ordering
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// Use MVV ordering
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for (int i = 0; i < numOfMoves; i++)
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{
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Move m = moves[i].move;
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