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Merge Connected and Candidate
These two notions are very correlated. Since connected has the most generality, it makes sense to generalize it to encompass what is covered by candidate. STC: LLR: 4.03 (-2.94,2.94) [-3.00,1.00] Total: 11970 W: 2577 L: 2379 D: 7014 LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 13194 W: 2389 L: 2255 D: 8550 bench 7328585
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@@ -49,13 +49,8 @@ namespace {
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{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
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S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
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// Connected pawn bonus by file and rank (initialized by formula)
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Score Connected[FILE_NB][RANK_NB];
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// Candidate passed pawn bonus by rank
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const Score CandidatePassed[RANK_NB] = {
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S( 0, 0), S( 6, 13), S(6,13), S(14,29),
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S(34,68), S(83,166), S(0, 0), S( 0, 0) };
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// Connected bonus by rank
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const int Connected[RANK_NB] = {0, 6, 15, 10, 57, 75, 135, 258};
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// Levers bonus by rank
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const Score Lever[RANK_NB] = {
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@@ -96,8 +91,7 @@ namespace {
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Bitboard b, p, doubled;
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Square s;
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File f;
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bool passed, isolated, opposed, connected, backward, candidate, unsupported, lever;
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bool passed, isolated, opposed, connected, backward, unsupported, lever;
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Score value = SCORE_ZERO;
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const Square* pl = pos.list<PAWN>(Us);
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const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
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@@ -105,7 +99,7 @@ namespace {
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Bitboard ourPawns = pos.pieces(Us , PAWN);
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Bitboard theirPawns = pos.pieces(Them, PAWN);
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e->passedPawns[Us] = e->candidatePawns[Us] = 0;
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e->passedPawns[Us] = 0;
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e->kingSquares[Us] = SQ_NONE;
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e->semiopenFiles[Us] = 0xFF;
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e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
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@@ -117,7 +111,8 @@ namespace {
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{
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assert(pos.piece_on(s) == make_piece(Us, PAWN));
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f = file_of(s);
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Rank r = rank_of(s), rr = relative_rank(Us, s);
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File f = file_of(s);
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// This file cannot be semi-open
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e->semiopenFiles[Us] &= ~(1 << f);
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@@ -162,14 +157,6 @@ namespace {
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assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
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// A not-passed pawn is a candidate to become passed, if it is free to
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// advance and if the number of friendly pawns beside or behind this
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// pawn on adjacent files is higher than or equal to the number of
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// enemy pawns in the forward direction on the adjacent files.
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candidate = !(opposed | passed | backward | isolated)
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&& (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0
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&& popcount<Max15>(b) >= popcount<Max15>(pawn_attack_span(Us, s) & theirPawns);
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// Passed pawns will be properly scored in evaluation because we need
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// full attack info to evaluate passed pawns. Only the frontmost passed
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// pawn on each file is considered a true passed pawn.
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@@ -189,19 +176,15 @@ namespace {
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if (backward)
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value -= Backward[opposed][f];
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if (connected)
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value += Connected[f][relative_rank(Us, s)];
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if (connected) {
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int bonus = Connected[rr];
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if (ourPawns & adjacent_files_bb(f) & rank_bb(r))
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bonus += (Connected[rr+1] - Connected[rr]) / 2;
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value += make_score(bonus / 2, bonus >> opposed);
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}
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if (lever)
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value += Lever[relative_rank(Us, s)];
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if (candidate)
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{
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value += CandidatePassed[relative_rank(Us, s)];
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if (!doubled)
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e->candidatePawns[Us] |= s;
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}
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value += Lever[rr];
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}
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b = e->semiopenFiles[Us] ^ 0xFF;
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@@ -218,21 +201,6 @@ namespace {
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namespace Pawns {
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/// init() initializes some tables by formula instead of hard-coding their values
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void init() {
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const int bonusByFile[] = { 1, 3, 3, 4, 4, 3, 3, 1 };
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for (Rank r = RANK_1; r < RANK_8; ++r)
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for (File f = FILE_A; f <= FILE_H; ++f)
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{
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int bonus = r * (r - 1) * (r - 2) + bonusByFile[f] * (r / 2 + 1);
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Connected[f][r] = make_score(bonus, bonus);
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}
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}
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/// probe() takes a position as input, computes a Entry object, and returns a
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/// pointer to it. The result is also stored in a hash table, so we don't have
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/// to recompute everything when the same pawn structure occurs again.
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