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Assorted trivial cleanups 1/2019
To address #1862 No functional change.
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6
src/tt.h
6
src/tt.h
@@ -31,7 +31,7 @@
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/// value 16 bit
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/// eval value 16 bit
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/// generation 5 bit
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/// PvNode 1 bit
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/// pv node 1 bit
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/// bound type 2 bit
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/// depth 8 bit
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@@ -41,9 +41,9 @@ struct TTEntry {
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Value value() const { return (Value)value16; }
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Value eval() const { return (Value)eval16; }
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Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
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bool pv_hit() const { return (bool)(genBound8 & 0x4); }
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bool is_pv() const { return (bool)(genBound8 & 0x4); }
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Bound bound() const { return (Bound)(genBound8 & 0x3); }
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void save(Key k, Value v, bool PvNode, Bound b, Depth d, Move m, Value ev);
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void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);
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private:
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friend class TranspositionTable;
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