Large API rename in ThreadsManager

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-04-25 00:22:48 +01:00
parent 339e1b49f6
commit 05cfb00f26
6 changed files with 150 additions and 155 deletions

View File

@@ -436,10 +436,10 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
SkillLevel = Options["Skill level"].value<int>();
read_evaluation_uci_options(pos.side_to_move());
ThreadsMgr.read_uci_options();
Threads.read_uci_options();
// If needed allocate pawn and material hash tables and adjust TT size
ThreadsMgr.init_hash_tables();
Threads.init_hash_tables();
TT.set_size(Options["Hash"].value<int>());
if (Options["Clear Hash"].value<bool>())
@@ -454,10 +454,10 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
MultiPV = (SkillLevelEnabled ? Max(UCIMultiPV, 4) : UCIMultiPV);
// Wake up needed threads and reset maxPly counter
for (int i = 0; i < ThreadsMgr.active_threads(); i++)
for (int i = 0; i < Threads.size(); i++)
{
ThreadsMgr[i].wake_up();
ThreadsMgr[i].maxPly = 0;
Threads[i].wake_up();
Threads[i].maxPly = 0;
}
// Write to log file and keep it open to be accessed during the search
@@ -499,7 +499,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
}
// This makes all the threads to go to sleep
ThreadsMgr.set_active_threads(1);
Threads.set_size(1);
// If we are pondering or in infinite search, we shouldn't print the
// best move before we are told to do so.
@@ -625,9 +625,9 @@ namespace {
// Retrieve max searched depth among threads
selDepth = 0;
for (int i = 0; i < ThreadsMgr.active_threads(); i++)
if (ThreadsMgr[i].maxPly > selDepth)
selDepth = ThreadsMgr[i].maxPly;
for (int i = 0; i < Threads.size(); i++)
if (Threads[i].maxPly > selDepth)
selDepth = Threads[i].maxPly;
// Send PV line to GUI and to log file
for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
@@ -708,7 +708,7 @@ namespace {
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(beta > alpha && beta <= VALUE_INFINITE);
assert(PvNode || alpha == beta - 1);
assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
assert(pos.thread() >= 0 && pos.thread() < Threads.size());
Move movesSearched[MAX_MOVES];
int64_t nodes;
@@ -731,8 +731,8 @@ namespace {
ss->ply = (ss-1)->ply + 1;
// Used to send selDepth info to GUI
if (PvNode && ThreadsMgr[threadID].maxPly < ss->ply)
ThreadsMgr[threadID].maxPly = ss->ply;
if (PvNode && Threads[threadID].maxPly < ss->ply)
Threads[threadID].maxPly = ss->ply;
if (SpNode)
{
@@ -758,7 +758,7 @@ namespace {
// Step 2. Check for aborted search and immediate draw
if (( StopRequest
|| ThreadsMgr.cutoff_at_splitpoint(threadID)
|| Threads[threadID].cutoff_occurred()
|| pos.is_draw()
|| ss->ply > PLY_MAX) && !Root)
return VALUE_DRAW;
@@ -939,7 +939,7 @@ split_point_start: // At split points actual search starts from here
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
&& !Threads[threadID].cutoff_occurred())
{
assert(move_is_ok(move));
@@ -1154,7 +1154,7 @@ split_point_start: // At split points actual search starts from here
alpha = sp->alpha;
}
if (value > bestValue && !(SpNode && ThreadsMgr.cutoff_at_splitpoint(threadID)))
if (value > bestValue && !(SpNode && Threads[threadID].cutoff_occurred()))
{
bestValue = value;
@@ -1171,7 +1171,7 @@ split_point_start: // At split points actual search starts from here
sp->alpha = value;
}
else if (SpNode)
sp->betaCutoff = true;
sp->is_betaCutoff = true;
if (value == value_mate_in(ss->ply + 1))
ss->mateKiller = move;
@@ -1227,14 +1227,13 @@ split_point_start: // At split points actual search starts from here
// Step 18. Check for split
if ( !Root
&& !SpNode
&& depth >= ThreadsMgr.min_split_depth()
&& ThreadsMgr.active_threads() > 1
&& depth >= Threads.min_split_depth()
&& bestValue < beta
&& ThreadsMgr.available_thread_exists(threadID)
&& Threads.available_slave_exists(threadID)
&& !StopRequest
&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
ThreadsMgr.split<FakeSplit>(pos, ss, &alpha, beta, &bestValue, depth,
threatMove, moveCount, &mp, PvNode);
&& !Threads[threadID].cutoff_occurred())
Threads.split<FakeSplit>(pos, ss, &alpha, beta, &bestValue, depth,
threatMove, moveCount, &mp, PvNode);
}
// Step 19. Check for mate and stalemate
@@ -1247,7 +1246,7 @@ split_point_start: // At split points actual search starts from here
// Step 20. Update tables
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.
if (!SpNode && !StopRequest && !ThreadsMgr.cutoff_at_splitpoint(threadID))
if (!SpNode && !StopRequest && !Threads[threadID].cutoff_occurred())
{
move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
@@ -1271,7 +1270,7 @@ split_point_start: // At split points actual search starts from here
if (SpNode)
{
// Here we have the lock still grabbed
sp->slaves[threadID] = 0;
sp->is_slave[threadID] = false;
sp->nodes += pos.nodes_searched();
lock_release(&(sp->lock));
}
@@ -1292,7 +1291,7 @@ split_point_start: // At split points actual search starts from here
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
assert(PvNode || alpha == beta - 1);
assert(depth <= 0);
assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
assert(pos.thread() >= 0 && pos.thread() < Threads.size());
StateInfo st;
Move ttMove, move;
@@ -2112,27 +2111,27 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
if (allThreadsShouldExit)
{
assert(!sp);
threads[threadID].state = THREAD_TERMINATED;
threads[threadID].state = Thread::TERMINATED;
return;
}
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
while ( threadID >= activeThreads
|| threads[threadID].state == THREAD_INITIALIZING
|| (useSleepingThreads && threads[threadID].state == THREAD_AVAILABLE))
|| threads[threadID].state == Thread::INITIALIZING
|| (useSleepingThreads && threads[threadID].state == Thread::AVAILABLE))
{
assert(!sp || useSleepingThreads);
assert(threadID != 0 || useSleepingThreads);
if (threads[threadID].state == THREAD_INITIALIZING)
threads[threadID].state = THREAD_AVAILABLE;
if (threads[threadID].state == Thread::INITIALIZING)
threads[threadID].state = Thread::AVAILABLE;
// Grab the lock to avoid races with Thread::wake_up()
lock_grab(&threads[threadID].sleepLock);
// If we are master and all slaves have finished do not go to sleep
for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
for (i = 0; sp && i < activeThreads && !sp->is_slave[i]; i++) {}
allFinished = (i == activeThreads);
if (allFinished || allThreadsShouldExit)
@@ -2142,18 +2141,18 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
}
// Do sleep here after retesting sleep conditions
if (threadID >= activeThreads || threads[threadID].state == THREAD_AVAILABLE)
if (threadID >= activeThreads || threads[threadID].state == Thread::AVAILABLE)
cond_wait(&threads[threadID].sleepCond, &threads[threadID].sleepLock);
lock_release(&threads[threadID].sleepLock);
}
// If this thread has been assigned work, launch a search
if (threads[threadID].state == THREAD_WORKISWAITING)
if (threads[threadID].state == Thread::WORKISWAITING)
{
assert(!allThreadsShouldExit);
threads[threadID].state = THREAD_SEARCHING;
threads[threadID].state = Thread::SEARCHING;
// Copy split point position and search stack and call search()
// with SplitPoint template parameter set to true.
@@ -2169,21 +2168,21 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
else
search<NonPV, true, false>(pos, ss+1, tsp->alpha, tsp->beta, tsp->depth);
assert(threads[threadID].state == THREAD_SEARCHING);
assert(threads[threadID].state == Thread::SEARCHING);
threads[threadID].state = THREAD_AVAILABLE;
threads[threadID].state = Thread::AVAILABLE;
// Wake up master thread so to allow it to return from the idle loop in
// case we are the last slave of the split point.
if ( useSleepingThreads
&& threadID != tsp->master
&& threads[tsp->master].state == THREAD_AVAILABLE)
&& threads[tsp->master].state == Thread::AVAILABLE)
threads[tsp->master].wake_up();
}
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
for (i = 0; sp && i < activeThreads && !sp->is_slave[i]; i++) {}
allFinished = (i == activeThreads);
if (allFinished)
@@ -2195,9 +2194,9 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
// In helpful master concept a master can help only a sub-tree, and
// because here is all finished is not possible master is booked.
assert(threads[threadID].state == THREAD_AVAILABLE);
assert(threads[threadID].state == Thread::AVAILABLE);
threads[threadID].state = THREAD_SEARCHING;
threads[threadID].state = Thread::SEARCHING;
return;
}
}