Change pawn_attacks() API

Instead of pawn_attacks(Color c, Square s) define as
pawn_attacks(Square s, Color c) to be more aligned to
the others attack info functions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-09-20 08:59:18 +01:00
parent 62a8f393f1
commit 049139d025
6 changed files with 29 additions and 32 deletions

View File

@@ -195,19 +195,16 @@ public:
// Piece lists
Square piece_list(Color c, PieceType pt, int index) const;
// Attack information for a given square
// Attack information to a given square
Bitboard attacks_to(Square s) const;
Bitboard attacks_to(Square s, Color c) const;
bool pawn_attacks_square(Color c, Square f, Square t) const;
Bitboard pawn_attacks(Color c, Square s) const;
template<PieceType>
Bitboard piece_attacks(Square s) const;
template<PieceType>
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
template<PieceType> Bitboard piece_attacks(Square s) const;
Bitboard pawn_attacks(Square s, Color c) const;
// Attack information to a given square from another given square
template<PieceType> Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
bool pawn_attacks_square(Square f, Square t, Color c) const;
// Properties of moves
bool pl_move_is_legal(Move m) const;
@@ -273,7 +270,7 @@ public:
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
// Static member functions:
// Static member functions
static void init_zobrist();
static void init_piece_square_tables();
@@ -440,7 +437,7 @@ inline Square Position::initial_qr_square(Color c) const {
return relative_square(c, make_square(initialQRFile, RANK_1));
}
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
inline Bitboard Position::pawn_attacks(Square s, Color c) const {
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
}
@@ -477,8 +474,8 @@ inline bool Position::is_check() const {
return st->checkersBB != EmptyBoardBB;
}
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
return bit_is_set(pawn_attacks(c, f), t);
inline bool Position::pawn_attacks_square(Square f, Square t, Color c) const {
return bit_is_set(pawn_attacks(f, c), t);
}
template<PieceType Piece>