Big Position renaming

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-04-02 18:21:17 +01:00
parent 37fa8adc2b
commit 0439a79566
7 changed files with 93 additions and 120 deletions

View File

@@ -364,14 +364,14 @@ Value do_evaluate(const Position& pos, Value& margin) {
// Initialize score by reading the incrementally updated scores included
// in the position object (material + piece square tables).
score = pos.value();
score = pos.psq_score();
// margins[] store the uncertainty estimation of position's evaluation
// that typically is used by the search for pruning decisions.
margins[WHITE] = margins[BLACK] = VALUE_ZERO;
// Probe the material hash table
ei.mi = Threads[pos.thread()].materialTable.probe(pos);
ei.mi = Threads[pos.this_thread()].materialTable.probe(pos);
score += ei.mi->material_value();
// If we have a specialized evaluation function for the current material
@@ -383,7 +383,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
}
// Probe the pawn hash table
ei.pi = Threads[pos.thread()].pawnTable.probe(pos);
ei.pi = Threads[pos.this_thread()].pawnTable.probe(pos);
score += ei.pi->pawns_value();
// Initialize attack and king safety bitboards
@@ -427,7 +427,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// If we don't already have an unusual scale factor, check for opposite
// colored bishop endgames, and use a lower scale for those.
if ( ei.mi->game_phase() < PHASE_MIDGAME
&& pos.opposite_colored_bishops()
&& pos.opposite_bishops()
&& sf == SCALE_FACTOR_NORMAL)
{
// Only the two bishops ?
@@ -451,7 +451,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// In case of tracing add all single evaluation contributions for both white and black
if (Trace)
{
trace_add(PST, pos.value());
trace_add(PST, pos.psq_score());
trace_add(IMBALANCE, ei.mi->material_value());
trace_add(PAWN, ei.pi->pawns_value());
trace_add(MOBILITY, apply_weight(mobilityWhite, Weights[Mobility]), apply_weight(mobilityBlack, Weights[Mobility]));
@@ -610,7 +610,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
Square d = pawn_push(Us) + (file_of(s) == FILE_A ? DELTA_E : DELTA_W);
if (pos.piece_on(s + d) == make_piece(Us, PAWN))
{
if (!pos.square_is_empty(s + d + pawn_push(Us)))
if (!pos.square_empty(s + d + pawn_push(Us)))
score -= 2*TrappedBishopA1H1Penalty;
else if (pos.piece_on(s + 2*d) == make_piece(Us, PAWN))
score -= TrappedBishopA1H1Penalty;
@@ -891,7 +891,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
ebonus -= Value(square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr);
// If the pawn is free to advance, increase bonus
if (pos.square_is_empty(blockSq))
if (pos.square_empty(blockSq))
{
squaresToQueen = squares_in_front_of(Us, s);
defendedSquares = squaresToQueen & ei.attackedBy[Us][0];