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Don't update gamePly after each move
We just need startup value to calculate available thinking time. So remove from state. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -39,7 +39,7 @@ namespace {
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). This is needed by draw detection.
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std::vector<StateInfo> SetupState;
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std::vector<StateInfo> SetupState(200, StateInfo());
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// UCIParser is a class for parsing UCI input. The class
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// is actually a string stream built on a given input string.
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