Don't update gamePly after each move

We just need startup value to calculate available
thinking time. So remove from state.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-07-20 10:45:40 +02:00
parent 527a2ec541
commit 03ad183384
4 changed files with 16 additions and 18 deletions

View File

@@ -39,7 +39,7 @@ namespace {
// Keep track of position keys along the setup moves (from start position to the
// position just before to start searching). This is needed by draw detection.
std::vector<StateInfo> SetupState;
std::vector<StateInfo> SetupState(200, StateInfo());
// UCIParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string.