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Use atomics instead of volatile
Rely on well defined behaviour for message passing, instead of volatile. Three versions have been tested, to make sure this wouldn't cause a slowdown on any platform. v1: Sequentially consistent atomics No mesurable regression, despite the extra memory barriers on x86. Even with 15 threads and extreme time pressure, both acting as a magnifying glass: threads=15, tc=2+0.02 ELO: 2.59 +-3.4 (95%) LOS: 93.3% Total: 18132 W: 4113 L: 3978 D: 10041 threads=7, tc=2+0.02 ELO: -1.64 +-3.6 (95%) LOS: 18.8% Total: 16914 W: 4053 L: 4133 D: 8728 v2: Acquire/Release semantics This version generates no extra barriers for x86 (on the hot path). As expected, no regression either, under the same conditions: threads=15, tc=2+0.02 ELO: 2.85 +-3.3 (95%) LOS: 95.4% Total: 19661 W: 4640 L: 4479 D: 10542 threads=7, tc=2+0.02 ELO: 0.23 +-3.5 (95%) LOS: 55.1% Total: 18108 W: 4326 L: 4314 D: 9468 As suggested by Joona, another test at LTC: threads=15, tc=20+0.05 ELO: 0.64 +-2.6 (95%) LOS: 68.3% Total: 20000 W: 3053 L: 3016 D: 13931 v3: Final version: SeqCst/Relaxed threads=15, tc=10+0.1 ELO: 0.87 +-3.9 (95%) LOS: 67.1% Total: 9541 W: 1478 L: 1454 D: 6609 Resolves #474
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@@ -20,7 +20,8 @@
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#ifndef SEARCH_H_INCLUDED
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#define SEARCH_H_INCLUDED
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#include <memory> // For std::auto_ptr
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#include <atomic>
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#include <memory> // For std::unique_ptr
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#include <stack>
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#include <vector>
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@@ -91,16 +92,16 @@ struct LimitsType {
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TimePoint startTime;
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};
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/// The SignalsType struct stores volatile flags updated during the search
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/// The SignalsType struct stores atomic flags updated during the search
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/// typically in an async fashion e.g. to stop the search by the GUI.
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struct SignalsType {
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bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
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std::atomic<bool> stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
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};
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typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
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extern volatile SignalsType Signals;
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extern SignalsType Signals;
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extern LimitsType Limits;
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extern StateStackPtr SetupStates;
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