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Use #ifndef instead of #if !defined
And #ifdef instead of #if defined This is more standard form (see for example iostream file). No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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Marco Costalba
parent
4064ee5406
commit
002062ae93
@@ -17,7 +17,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(MATERIAL_H_INCLUDED)
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#ifndef MATERIAL_H_INCLUDED
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#define MATERIAL_H_INCLUDED
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#include "endgame.h"
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@@ -74,4 +74,4 @@ inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const {
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}
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#endif // !defined(MATERIAL_H_INCLUDED)
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#endif // #ifndef MATERIAL_H_INCLUDED
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